If you don't have boost, you're moving at half speed and the AI is racing around you which isn't fun or competitive. The boost feels good, but it's too important. You can get boost in a few ways, such as landing on both wheels after a jump, hitting during various QTE-style prompts (such as the start of a race), and by doing wheelies. Certainly the biggest issue is the way the bikes move. Sadly, the rest of the game does not hold up to the high quality of the tracks. The only negative I can find is that there are only fourteen of them across seven environments with one dirt and one asphalt track each. The tracks are simply fantastic - they're a blast to ride through and the shortcuts really do cut a good chunk of time off. The track design itself is also good, with tracks feeling constantly exciting and fresh even after multiple runs. There will be huge jumps, shortcuts and absurd vistas to get you excited. These areas are inspired by the real world, but the tracks themselves are clearly not. There are many different environments from desert canyon to South Pacific islands to more industrial areas, like a dam. In this department, Moto Racer 4 is an incredible success. The music, charismatic riders, and presentation are all important to matching the historic style the game is going for, but it was always the tracks and environment that were make or break.
![moto racer 4 gameplay moto racer 4 gameplay](https://cdn.wccftech.com/wp-content/uploads/2015/10/motoracer4_2.jpg)
The ones you like can be upgraded to be even better, which will be necessary to progress far into the game. Each offers varying degrees of top speed, acceleration, handling and style, but part of you just wants to pick the one you think is coolest. There is an entire cast of characters with names and personalities that you can choose from. Immediately upon loading up players are greeted with music to the tune of exciting electronica typical of a fantastical racing game. When I say Moto Racer 4 harkens back to those classic games, I'm not kidding. That begs a question though - does a game in a style that died out fifteen years ago have a place in today's market? Moto Racer 4 answers that question.
![moto racer 4 gameplay moto racer 4 gameplay](https://i1.wp.com/paulsemel.com/wp-content/uploads/2017/01/Moto-Racer-4-screen-02.jpg)
But Moto Racer 4 and the team at Artefacts Studios haven't forgotten, and the game certainly would have fit right in twenty years ago.
#MOTO RACER 4 GAMEPLAY PORTABLE#
The series actually spawned six games previously, including three portable spin-offs, which makes Moto Racer 4 the seventh in a line of classic, if sometimes forgotten, racing games. Many of you likely haven't heard of it, but the Moto Racer series was one of the myriad of arcade racers at the time. Worlds where flashy visuals and defiance of physics were plentiful.
#MOTO RACER 4 GAMEPLAY FULL#
They'd transport me to exciting worlds full of speed and adrenaline.
![moto racer 4 gameplay moto racer 4 gameplay](https://s1.gaming-cdn.com/images/products/6567/orig/game-nintendo-moto-racer-4-switch-cover.jpg)
Sure, those games were arguably quite mediocre or even bad, but at the time they were magical in their presentation. When the weekend came and I was allowed to go to the rental store to pick one game, I'd often pick things like San Francisco Rush, Extreme G, Snowboard Kids, and Beetle Adventure Racing. Comments When I was young, I used to love those arcade racers of the N64 and PlayStation era.